monthly updates

14 posts

November 2019 – The SPIEL19 in Essen

And again a big event is over. Thanks to all who visited us at the Spiel19 in Essen. We started with 4 products. Adellos – first Edition, the strategy game, Woods of Tarnaris – Path to Luslaria our fast card game, the Adellos Inlay “Adel” and Silent Army the fantasy card board game by Patrick Braun. Of course, our newcomer Woods of Tarnaris had the greatest success in terms of demand.
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Woods of Tarnaris, Rulebook Version 2 – September 2019

Hello boardgame players,

last month there was a lot going on behind the scenes and a lot of organisational stuff. But also in September we were on the road again. At the Ratinger Spieltage LIGHT, at a demo round in the Voyager and at the fair “BRETT” in Hamburg. As usual, many thanks to all of you who dropped by our booth. But after the fair is before the fair. In October there will be the biggest board games fair in Europe. >> >>

Woods of Tarnaris, Path to Luslaria – May 2019

May was all about the new card game. Test prints, test games and regular changes have kept not only me, but also our designer busy. After Mario had drawn the last pictures and Daniel had created the last layouts, it was up to Jörg and me to argue about the choice of special abilities and their wordings.

In consultation with the printery, the size of the box has also changed and the question of whether we deliver the game with or without insert has been decided upon. >> >>

Development of the Kickstarter Add-On – April 2019

My path until here provided endless opportunities to learn. In most cases by mistakes. And the Kickstarter campaign for Adellos was no exception. Even tho it was successful, it ended with significantly fewer backers than I had hoped.
The first (and only) stretch goal I had achieved did not feel enough alone to me, for the backers of whom some really spent a lot of money on an enhanced version of the base game. >> >>

Errata – Bonus field

Hello dear Adellos fans.

It looks like we sadly made a huge mistake that mistake made it both in the rules of the game and in all previous Let’s Plays. We actually just noticed it now for the first time!

The number of extra action points for placing a unit on the bonus field in the middle of the map was incorrectly described as 1 AP per round in the Rulebook. >> >>

Packages… PACKAGES! – November 2018

Packages! Packages, Packages & even more Packages! November was more about packing and shipping Copies of Adellos, then anything else. All crowdfunders, a good number of reviewers and the first buyers will already receive their packages in the first days of November and many more will follow.

In order to make no MINUS when specifying 5 € shipping per package, I have gained a business customer portal at DHL. This way I can send packages for 4.50 € instead of 5.99 € or even 6.99 €! >> >>

The “SPIEL18” and the finished Game – October 2018

October 2018 was the preliminary highlight for Adellos with the fair “SPIEL” late in the month and by far the most exhausting month in years. But first things first:

The month began when I developed “Adventures of Navrith” with John. The adventure game which John is working on for 15 years, that is now gradually taking shape. In addition, I have already received the ordered flyers, posters and business cards as PR-material for the SPIEL18. >> >>

First Work on the Adellos CCG – September 2018

September was all about the Adellos CCG.

While Nele continued to create outstanding Adventure-Cards for Founding Tarnaris and I continued to test the prototype, I was, above all, thinking with Mathias and Daniel about the layout of our trading cards a lot. After a few tests and plenty of discussion, I can settle for the Moment with a design based on Mathias layout suggestion and instruct Daniel to squeeze the entire undead faction that exists until then into the newly decided layout. >> >>

A new Youtube channel – March 2017

Text will follow.
Keywords: 1. Video on new Youtube channel.

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The real work starts – February 2017

Text is coming soon.

 

Keywords:
Designer – Layout – First Conversations – etc.

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Daniel, the Designer – January 2017

Blog entry follows!

 

Keywords:

1. Meeting with Designer.

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Mathias, the Co-Developer – December 2016

In December 2016, a good friend of mine joined the project; Mathias. Mathias would later turn out to be one of the key figures in the further development and, as a co-developer, influenced all other big decisions of the game.
At first, however, I understood him primarily as a consultant, who talked me out of bad ideas and brought in good, new ideas.

Like me, Mathias is an avid Magic the Gathering player, a Game Master & Player in numerous PnP rounds and in his full time job, just like me, educator. >> >>

The first Graphics – November 2016

The start of Adellos felt racing fast. After I had given my ideas a goal, I now only needed pictures and graphics. Graphics that I could work with or drawings that expressed my vision of the characters I wanted to create.
Thankfully, as a source for test material that I wanted to use to build the game for the development and testing phase, I had a PC game on hand that I also loved to play. >> >>

An Idea is Born – October 2016

The origin of an idea…
I am a gamer. And I’ve always been a gamer. On consoles, the PC and at the kitchen table.
And just the latter, so board and card games, have taken over an increasing place in my life in the last few years. After finishing my education, without a new challenge, I felt a certain emptiness in my everyday life, which can not be filled by my work as an educator.
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