201909Rules V2 270x250 - Woods of Tarnaris, Rulebook Version 2 - September 2019

Woods of Tarnaris, Rulebook Version 2 – September 2019

Hello boardgame players,

last month there was a lot going on behind the scenes and a lot of organisational stuff. But also in September we were on the road again. At the Ratinger Spieltage LIGHT, at a demo round in the Voyager and at the fair “BRETT” in Hamburg. As usual, many thanks to all of you who dropped by our booth. But after the fair is before the fair. In October there will be the biggest board games fair in Europe. >> >>

201906photo 2019 06 18 21 15 23 270x250 - Woods of Tarnaris, Path to Luslaria - May 2019

Woods of Tarnaris, Path to Luslaria – May 2019

May was all about the new card game. Test prints, test games and regular changes have kept not only me, but also our designer busy. After Mario had drawn the last pictures and Daniel had created the last layouts, it was up to Jörg and me to argue about the choice of special abilities and their wordings.

In consultation with the printery, the size of the box has also changed and the question of whether we deliver the game with or without insert has been decided upon. >> >>

201906adellos mockup 1 4 eckig 270x250 - Development of the Kickstarter Add-On - April 2019

Development of the Kickstarter Add-On – April 2019

My path until here provided endless opportunities to learn. In most cases by mistakes. And the Kickstarter campaign for Adellos was no exception. Even tho it was successful, it ended with significantly fewer backers than I had hoped.
The first (and only) stretch goal I had achieved did not feel enough alone to me, for the backers of whom some really spent a lot of money on an enhanced version of the base game. >> >>

field 270x250 - Errata - Bonus field

Errata – Bonus field

Hello dear Adellos fans.

It looks like we sadly made a huge mistake that mistake made it both in the rules of the game and in all previous Let’s Plays. We actually just noticed it now for the first time!

The number of extra action points for placing a unit on the bonus field in the middle of the map was incorrectly described as 1 AP per round in the Rulebook. >> >>

201812Unbenannt 1 270x250 - Packages... PACKAGES! - November 2018

Packages… PACKAGES! – November 2018

Packages! Packages, Packages & even more Packages! November was more about packing and shipping Copies of Adellos, then anything else. All crowdfunders, a good number of reviewers and the first buyers will already receive their packages in the first days of November and many more will follow.

In order to make no MINUS when specifying 5 € shipping per package, I have gained a business customer portal at DHL. This way I can send packages for 4.50 € instead of 5.99 € or even 6.99 €! >> >>

photo 2018 12 05 18 32 50 270x250 - Optional Rules

Optional Rules

Optional rules are great. They can enhance the game and give it new dimensions of play as well as a variable depth. With optional rules can you – the player – play the game in a way you like the most. This is why we’d like to provide you with the most important ones. Why they are not mentioned in the manual you ask? So that I have something to do… -.-*

You can use any of the following rules, but you don’t have to, please take what you like and leave the rest for other players to enjoy. >> >>

2018112018 11 24 270x250 - Rules Q&A and FAQ

Rules Q&A and FAQ

Although Till and myself have tested the rules thoroughly over an extended period of time there are some things which are a bit unclear.

Following are the questions regarding the rules that are asked so far.

Now that the game is released we played a lot with players outside our test group and found that some things are not as clear as we hoped they’d where. Unfortunately we couldn’t prevent this because as long as there is a finite number of test players there will be a finite number of question. >> >>

201811photo 2018 11 06 23 15 15 270x250 - The "SPIEL18" and the finished Game - October 2018

The “SPIEL18” and the finished Game – October 2018

October 2018 was the preliminary highlight for Adellos with the fair “SPIEL” late in the month and by far the most exhausting month in years. But first things first:

The month began when I developed “Adventures of Navrith” with John. The adventure game which John is working on for 15 years, that is now gradually taking shape. In addition, I have already received the ordered flyers, posters and business cards as PR-material for the SPIEL18. >> >>

Necromancer kürzer 270x250 - First Work on the Adellos CCG - September 2018

First Work on the Adellos CCG – September 2018

September was all about the Adellos CCG.

While Nele continued to create outstanding Adventure-Cards for Founding Tarnaris and I continued to test the prototype, I was, above all, thinking with Mathias and Daniel about the layout of our trading cards a lot. After a few tests and plenty of discussion, I can settle for the Moment with a design based on Mathias layout suggestion and instruct Daniel to squeeze the entire undead faction that exists until then into the newly decided layout. >> >>

201711Mathias Roth 270x250 - Mathias, the Co-Developer - December 2016

Mathias, the Co-Developer – December 2016

In December 2016, a good friend of mine joined the project; Mathias. Mathias would later turn out to be one of the key figures in the further development and, as a co-developer, influenced all other big decisions of the game.
At first, however, I understood him primarily as a consultant, who talked me out of bad ideas and brought in good, new ideas.

Like me, Mathias is an avid Magic the Gathering player, a Game Master & Player in numerous PnP rounds and in his full time job, just like me, educator. >> >>

201806Bauer - The first Graphics - November 2016

The first Graphics – November 2016

The start of Adellos felt racing fast. After I had given my ideas a goal, I now only needed pictures and graphics. Graphics that I could work with or drawings that expressed my vision of the characters I wanted to create.
Thankfully, as a source for test material that I wanted to use to build the game for the development and testing phase, I had a PC game on hand that I also loved to play. >> >>

201710Glühbirne - An Idea is Born - October 2016

An Idea is Born – October 2016

The origin of an idea…
I am a gamer. And I’ve always been a gamer. On consoles, the PC and at the kitchen table.
And just the latter, so board and card games, have taken over an increasing place in my life in the last few years. After finishing my education, without a new challenge, I felt a certain emptiness in my everyday life, which can not be filled by my work as an educator.
>> >>