While the Covid-19 pandemic continues to dominate 2020 and caused us all concern, the second half of the year also holds some good news for Adellos fans.
So, at the beginning of October, after almost 2 years of production difficulties, delays and communication problems, the Adellos expansion Immoral Offer finally arrived at our premises.
We are now already busy with parcel lacing and shipping! Almost at the same time Strife of Gods, our last campaign from this spring, has reached us. >> >>
Hello, as already announced our Kickstarter campaign went online today and will help us to finance the production costs for our new tactical card game "Strife of Gods".
On Kickstarter you will find everything you need to know about this game. Just have a look. :)
“Talindras children”, that’s how forest elves, centaurs, fairies & many other magical creatures living in the deep forests of Luslaria are called by man. The elves are not originally from Tarnaris, but from a completely magical island south of the wildest forests of Tarnaris.
They arrived at the beginning of the second era after the humans had already populated Tarnaris. However, not all elves are the same, the humans have found two overriding terms for elves to distinguish them.
Irælia’s zealots are the most devout people in Tarnaris. They have made it their mission to spread knowledge about the different gods and expect humility and obedience. They built their holy city on the highest mountain in Ochax, right next to an active volcano. While the rural population still smiles at this decision decades after the construction of the great cathedral, the heads of the church explain their decision with these words:
“The volcano is the divine arm of retribution.
From the beginning of time, Voris, the god of unlife, attracted desperate souls and power-mad zealots. People who have lost a loved one and can’t live with it, desperate to find a way to bring their deceased partner back to life, and powerful beings who want to empower themselves and and let their battles be fought from the dead bodies of fallen soldiers.
Most of the nations of Tarnaris have declared war on the champions of Voris’ way and their undead servants and forbidden necromancy, but the eastern desert state of Aith has not.
Orcs, trolls, goblins, ogres and many more. Creatures that have been so rare in Tarnaris’ history that many people from the central regions of Tarnaris consider them a fairy tale. Legends made up by old sailors to frighten children. Only a few ships that left Weistror and sailed so far to the east that they actually met the creatures of the “Horde” came back to tell about it. Even the scholars dealing with the Horde know little about the culture, customs and rituals of them.
The Adellos team is working on many new games again in 2020. One project is nearly completed: “Strife of Gods”. If you want to learn more about it, follow us on our social media channels, i.e. Twitter, Instagram, Youtube or Facebook.
Due to the Corona crisis and the rapid spread of Covid 19, we will not be at any conventions or events in the first half of 2020. We are watching the development and will inform you as soon as we know how the second half of the year is going.
Many thanks to all supporters of our Kickstarter campaign for the 6 player expansion for “Woods of Tarnaris”. We have responded to the many requests from you and have expanded the popular card game “Woods of Tarnaris” by two more nations and thus 40 playing cards. Now it is finally possible to participate in the game in larger player rounds with up to 6 players. From today you can order the expansion in our webshop. >> >>
And again a big event is over. Thanks to all who visited us at the Spiel19 in Essen. We started with 4 products. Adellos – first Edition, the strategy game, Woods of Tarnaris – Path to Luslaria our fast card game, the Adellos Inlay “Adel” and Silent Army the fantasy card board game by Patrick Braun. Of course, our newcomer Woods of Tarnaris had the greatest success in terms of demand.
Hello boardgame players,
last month there was a lot going on behind the scenes and a lot of organisational stuff. But also in September we were on the road again. At the Ratinger Spieltage LIGHT, at a demo round in the Voyager and at the fair “BRETT” in Hamburg. As usual, many thanks to all of you who dropped by our booth. But after the fair is before the fair. In October there will be the biggest board games fair in Europe. >> >>
Our new game is here! And it’s called “Woods of Tarnaris – Path to Luslaria”. 🙂
After a lot of test prints, test games and regular changes, which not only kept me but also our designer on our toes and after Mario drew the last pictures and Daniel created the last layouts, it was up to Jörg and me to argue about the choice of special abilities and their formulation.
In consultation with the print shop, the size of the box was also changed and the question whether we would deliver the game with or without inlay was decided.
My path until here provided endless opportunities to learn. In most cases by mistakes. And the Kickstarter campaign for Adellos was no exception. Even tho it was successful, it ended with significantly fewer backers than I had hoped.
The first (and only) stretch goal I had achieved did not feel enough alone to me, for the backers of whom some really spent a lot of money on an enhanced version of the base game. >> >>
Optional rules are great. They can enhance the game and give it new dimensions of play as well as a variable depth. With optional rules can you – the player – play the game in a way you like the most. This is why we’d like to provide you with the most important ones. Why they are not mentioned in the manual you ask? So that I have something to do… -.-* >> >>
Although Till and myself have tested the rules thoroughly over an extended period of time there are some things which are a bit unclear.
Following are the questions regarding the rules that are asked so far.
Now that the game is released we played a lot with players outside our test group and found that some things are not as clear as we hoped they’d where. Unfortunately we couldn’t prevent this because as long as there is a finite number of test players there will be a finite number of question. >> >>